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Не спеши, лучше релиз-кандидат оттестируй.

O02eg ★★★★★
()
Ответ на: комментарий от cPunk

Version 1.10.0:
* Campaigns:
* Legend of Wesmere:
* Scenario 03: Fixed bug #19067: Control over Galtrid's side stays with the
player after the arrival of Kalenz
* Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list
* An Orcish Incursion:
* Scenario 3: select a new unit with the Adviser (sic) role for dialogs if
the original unit selected at the start of the scenario died
* Under the Burning Suns:
* Scenario 5: Fixed bug #19303: one of the dwarves was spawning in a wall.
* The Rise of Wesnoth:
* Peoples in Decline: fixed a message not shown when the Sea Serpent appears
* Editor:
* Added Etheral Abyss terrain (Qxua) to the Cave category, too
* Updated the terrain palette icons for winter/fall single or mixed forested
hills so they show the default base Hhd instead of Hh
* Graphics:
* Fixed some spearman attack animations being too slow in some directions
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
Finnish, French, Galician, German, Hungarian, Italian, Latin, Lithuanian,
Old English, Polish, Serbian, Slovak, Spanish
* Lua API:
* Extend and improve wesnoth.select_hex, deprecate wesnoth.highlight_hex
* Multiplayer:
* Allow tab completion of player names in commands (bug #19284)
* Fixed bug #19260: 'villages_value' -> 'village_value' in 5p_The_Wilderlands
* Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
has a faction not in the default era, a standard set of units (aimed at
Khalifate) is used now.
* Fixed bug #19083: allow attack to happen normally without causing OOS if
turn time runs out in attack selection dialog.
* Fix some unit images being cropped in 2p_Aethermaw
* Terrain:
* Removed tags ignored by engine (as reported by lipk in
http://forums.wesnoth.org/viewtopic.php?f=21&t=35832 )
* Fixed bug #18601: change swamp water so it looks as good as it did in 1.8
* User interface:
* Draw gold hex cursor above all terrain when no unit visible
* WML engine:
* Improve [select_unit] to match its original intention (bug #19224)
* Improve error handling in case of invalid maps passed to
[replace_map] or [terrain_mask]
* Disable wml menu items in linger mode without debug mode (bug #16262)
* Whiteboard:
* Fixed bug #18635: Percentage not displayed for units selected at their
future position
* Fixed bug #19142: attacks can be simulated between units (for which this
shouldn't be possible)
* Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario
* Fixed bug #19222: After 'delete planned action', the unit is almost
invisible
* Fixed turn not finishing when moves were planned for future turns
* Miscellaneous and bug fixes:
* Fixed wmlindent writing CRLF end of lines on windows
* Fix tutorial units without xp bar
* Reset game credits instead of appending on WML cache refresh (bug #19292)
* Fix wmllint check for «unknown xy referred to by id» not working

Version 1.9.14:


На офсайте бывает на пару дней задерживается...

deb
() автор топика
Ответ на: комментарий от cPunk

В Мандриве уже собрали и в бэкпорты положили:

urpmq -i --media "Contrib Backports"  wesnoth
Name        : wesnoth
Version     : 1.10

redgremlin ★★★★★
()

Через силу прошел несколько уровней и забил. Страшно унылая игра.

anonymous
()

Опять зомби и тролли дорожают? Не буду обновляться .

mopsene ★★★
()

Ура, товарищи, поздравляю!

Napitok ★★
()
Ответ на: комментарий от deb

Under the Burning Suns:
* Scenario 5: Fixed bug #19303: one of the dwarves was spawning in a wall.

То есть на баг, где невозможно сохранить половину лагеря, они положили болт?

Deleted
()
Ответ на: комментарий от deb

В кампании «Under the burning suns» есть ночная карта, где между собой воюют два лича, а потом ещё припирается команда орочьих бойскаутов. И во всём этом добре надо сохранить за собой минимум половину построек лагеря, который разбросан по всей карте. причём, как я понял, нельзя сдавать, а потом отбирать — раз захваченная, постройка больше не считается.

Deleted
()
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