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Таки квака не заводится.


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Не можэт к-то shader files najti.

bash-2.05# quake3 Q3 1.31 linux-i386 Dec 17 2001 ----- FS_Startup ----- Current search path: /root/.q3a/baseq3 /usr/local/games/quake3/baseq3/pak7.pk3 (4 files) /usr/local/games/quake3/baseq3/pak6.pk3 (64 files) /usr/local/games/quake3/baseq3/pak5.pk3 (7 files) /usr/local/games/quake3/baseq3/pak4.pk3 (272 files) /usr/local/games/quake3/baseq3/pak3.pk3 (4 files) /usr/local/games/quake3/baseq3/pak2.pk3 (148 files) /usr/local/games/quake3/baseq3/pak1.pk3 (26 files) /usr/local/games/quake3/baseq3/pak0.pk3 (1387 files) /usr/local/games/quake3/baseq3 ./quake3.x86/baseq3

---------------------- 1912 files in pk3 files

Running in restricted demo mode.

----- FS_Startup ----- Current search path: /root/.q3a/demota /usr/local/games/quake3/demota ./quake3.x86/demota

---------------------- 1912 files in pk3 files execing default.cfg couldn't exec q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Joystick is not active. ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.1 Xlib: extension "XFree86-DGA" missing on display ":0.0". Failed to detect XF86DGA Mouse XFree86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 24 depth, 0 stencil display. GL_RENDERER: RIVA TNT2/PCI/3DNOW! Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT2/PCI/3DNOW! GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ^3WARNING: no shader files found Received signal 11, exiting... bash-2.05#

вот так. Я понятия не имею , что это и с чем связано, мплайер на gl2 заводится.

anonymous

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