Unfortunately the maximum stack size on your distribution is not large enough for some games, and therefore you might have issues.
This is due to the way these games were programmed and a limitation with your distribution, not a limitation of WineX technology.
When using WineX 3.2 or newer, you may not need to use pthreads which can help avoid these problems. Earlier versions of WineX, however, must have the pthreads option used.
Please refer to the Point2Play release notes for more details." Ну заем мы что есть опция "-use-pthtreads no", и че ? ниче ... Что такое "POSIX' ? Расскажите как сами справились, если была такая?
