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запуск игр на Unity 4 под wine

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А не подскажете, кому-нибудь удалось запускать игры, сделаные на Unity 4.x под wine? У меня всё сразу крешится.

Initialize engine version: 4.6.6p4 (ebe692b2fa76)
Forcing GfxDevice: 0
OpenGL:
    Version:  OpenGL 4.4 [4.4.0 NVIDIA 340.65]
    Renderer: GeForce GTX 660/PCIe/SSE2
    Vendor:   NVIDIA Corporation
    VRAM:     64 MB (via fallback)
    Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_co
lor_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_dep
th_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_locat
ion GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebu
ffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_in
ternalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_objec
t GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_
texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision G
L_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_
ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compressi
on_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_
mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stenci
l8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_bu
ffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_1
0_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_b
lend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_f
ramebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_
multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_
specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_comp
ression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_ver
tex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_
draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1
_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_sha
der4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_qu
ery GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_coun
ters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_
texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_bu
ffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_
shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum  WGL_EXT_extensions_string WGL_EXT_swap_control
    WGL extensions: WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_pixel_format_float WGL_ATI_pixel_format_float WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_te
xture WGL_NV_float_buffer WGL_NV_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control_tear WGL_NV_vertex_array_range WGL_WINE_pixel_format_passthrough
GL: Detected 64 MB VRAM
Begin MonoManager ReloadAssembly
...
- Completed reload, in  0.057 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 60Hz; virtual: 2560x1440 at 0,0
GLContext: failed to share context 31001: Invalid window handle.


Crash!!!
...
OS-Version: 5.1.2600 (Service Pack 3) 0x0-0x1
...


В стек-трейсе дохнет внутри главного здороого бинаря.

error.log:

Unity Player [version: Unity 4.6.6p4_ebe692b2fa76]

TESTx86.exe caused an Access Violation (0xc0000005)
  in module TESTx86.exe at 0023:007d4d61.

Error occurred at 2015-09-24_063640.
Z:\home\slapin\TEST\TESTx86.exe, run by slapin.
29% memory in use.
0 MB physical memory [0 MB free].
0 MB paging file [2048 MB free].
0 MB user address space [0 MB free].
Read from location 00000000 caused an access violation.

Context:
EDI:    0x00000000  ESI: 0x000a003c  EAX:   0x00031001
EBX:    0x00000201  ECX: 0x00031001  EDX:   0x7a924f98
EIP:    0x007d4d61  EBP: 0x0032fb3c  SegCs: 0x00000023
EFlags: 0x00210202  ESP: 0x0032fb10  SegSs: 0x0000002b

Такое на разных демах, игрушках от энтузиастов и тп. Что могло пойти не так? wine-1.7.51, Unity player 4.1.x, 4.2.x, 4.6.x все не работают :( видяха - GTX660, nvidia блоб.

★★★★★

Ответ на: комментарий от iSage

Установка wine-staging помогла частично, падает оно в .dll'ях теперь, и начальный экран таки рисует, а потом креш.

slapin ★★★★★ ()
Ответ на: комментарий от slapin

Ошибки wine: (бинарник игры запускается с -force-opengl)

fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:imm:ImmReleaseContext (0x10048, 0x14e920): stub
fixme:dxgi:dxgi_output_GetDesc iface 0x1519d0, desc 0x32f9fc semi-stub!
fixme:pulse:AudioRenderClient_GetBuffer 0x15cbb0 Not using pulse locked data: 0 8187/17280 0/17280
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:win:RegisterDeviceNotificationW (hwnd=0x10048, filter=0x32fc4c,flags=0x00000004) returns a fake device notification handle!
err:wgl:glxdrv_wglShareLists Recreating OpenGL context to share display lists, although the context has been current!
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10048, filter=0x32fc44,flags=0x00000004) returns a fake device notification handle!
fixme:ver:GetCurrentPackageId (0x32f474 (nil)): stub
err:wgl:glxdrv_wglShareLists Recreating OpenGL context to share display lists, although the context has been current!
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7340000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7330000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff72b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3c30000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3c10000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffef3c0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3be0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3ea0000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffeeeb0000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffeec20000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffedfe0000

где-то я даже баг видел с этим связанный, но решения вроде как нету...

Без force-opengl:

fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:imm:ImmReleaseContext (0x10048, 0x14e8a8): stub
fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x152148, container_parent 0x1530d8, wined3d_desc 0x32f5b8, wined3d_texture 0x1891f0 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion
fixme:d3d11:d3d11_device_GetFeatureLevel iface 0x152130 stub!
fixme:d3d11:d3d11_device_GetImmediateContext iface 0x152130, immediate_context 0xe3dbdc stub!
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7310000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7300000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7280000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff6820000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff6ce0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff66f0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3620000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff2d50000

В последнем случае крешится сразу.

slapin ★★★★★ ()
Ответ на: комментарий от slapin

попробуй в конфигураторе winecfg добавить библиотеку gdiplus.dll

CHIPOK ★★★ ()
Вы не можете добавлять комментарии в эту тему. Тема перемещена в архив.