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Q3 и ut2003


0

0

Не идёт ни q3, ни ut2003.

Q3 ругается(и под пользователем, и под root):

Q3 1.11 linux-i386 Dec 4 1999 ----- FS_Startup ----- Current search path: /home/slay/.q3a/baseq3 ./baseq3

----------------------

Running in restricted demo mode.

----- FS_Startup ----- Current search path: /home/slay/.q3a/demoq3 ./demoq3/pak0.pk3 (1387 files) ./demoq3

---------------------- execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: localhost.localdomain Alias: localhost IP: 127.0.0.1 Couldn't write q3config.cfg. ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.1 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Loading required GL library /usr/X11R6/lib/libGL.so.nvidia Using 8/8/8 Color bits, 24 depth, 0 stencil display. Initializing OpenGL extensions ...using GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440/AGP/3DNOW! GL_VERSION: 1.4.0 NVIDIA 41.91 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_N GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled Initializing Shaders ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ----- finished R_Init -----

------- sound initialization ------- ------------------------------------ Received signal 11, exiting...

Система: Alt Junior 2.0 Драйвера NVIDIA 41.91

Звук свободен вроде. В чем проблема?

anonymous

Весьма странно... У меня точно так же вылетал Q3, пока у меня свапа не было...

Hirnfuhler ★★
()

Совсем забыл, ut ругается:

fcntl: Invalid argument fcntl: Invalid argument

Backtrace: [ 1] ./Core.so [0x409d0692] [ 2] /lib/libpthread.so.0 [0x40da0fbb] [ 3] /lib/libc.so.6 [0x40b5c698] [ 4] /usr/local/games/ut2003_demo/System/OpenGLDrv.so(UnSetRes__19UOpenGLRenderDevice +0x2a) [0x42f60176] [ 5] /usr/local/games/ut2003_demo/System/OpenGLDrv.so(SetRes__19UOpenGLRenderDeviceP9 UViewportiiiii+0xd0) [0x42f5f910] [ 6] /usr/local/games/ut2003_demo/System/SDLDrv.so(TryRenderDevice__12USDLViewportPCw iii+0x11e) [0x42f2a806] [ 7] /usr/local/games/ut2003_demo/System/SDLDrv.so(OpenWindow__12USDLViewportUiiiiii+ 0x223) [0x42f297d3] [ 8] ./Engine.so(Init__11UGameEngine+0x1043) [0x4025ba63] [ 9] ./ut2003-bin [0x80550ce] [10] ./ut2003-bin(main+0x296e) [0x80580ce] [11] /lib/libc.so.6(__libc_start_main+0x93) [0x40b4a727] [12] ./ut2003-bin(GetFullName__C7UObjectPw+0x71) [0x80511b1] Signal: SIGSEGV [segmentation fault] Aborting.

anonymous
()
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