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Chromium scrolling

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Arch linux свежепоставленный. При листании страниц в средней области появляются горизонтальные «линии», как будто верхняя часть не прорисовалась от линии, а нижняя уже на нее наезжает. Бьет по глазам сильно. GPU = intel. Но не думаю, что ее не хватает: сейчас пишу из под хрома на винде - такого артефакта нету, все плавно. Сталкивался кто-нибудь с этим?

Тиринг как обычно.

anonymous
()

а в фурифоксе по диагонали.

например, tearfree можно попробовать в xorg.conf.d

anonymous
()
Ответ на: комментарий от Akutenshi
pacman -S compton

Минимальный конфиг:

mark-wmwin-focused = true;
mark-ovredir-focused = true;
detect-rounded-corners = true;
detect-client-opacity = true;
refresh-rate = 60;
vsync = "opengl";
vsync-aggressive = true;
dbe = false;
paint-on-overlay = true;
sw-opti = true;
use-ewmh-active-win = true;
respect-prop-shadow = true;
unredir-if-possible = true;
detect-transient = true;
detect-client-leader = true;
backend = "glx";
glx-no-stencil = true;
glx-copy-from-front = true;
glx-use-copysubbuffermesa = true;
glx-no-rebind-pixmap = true;
glx-swap-method = 2;
xrender-sync = true;
xrender-sync-fence = true;

r3lgar ★★★★★
()
Ответ на: комментарий от slon

Sorry for eng: don't config cyr keymap yet.

Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Flash: Software only, hardware acceleration unavailable
Flash Stage3D: Software only, hardware acceleration unavailable
Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable
Compositing: Software only, hardware acceleration unavailable
Multiple Raster Threads: Unavailable
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Software only. Hardware acceleration disabled
Video Decode: Software only, hardware acceleration unavailable
Video Encode: Software only, hardware acceleration unavailable
WebGL: Unavailable
Driver Bug Workarounds
clear_uniforms_before_first_program_use
force_cube_complete
init_gl_position_in_vertex_shader
init_vertex_attributes
scalarize_vec_and_mat_constructor_args
use_current_program_after_successful_link
use_virtualized_gl_contexts
Problems Detected
GPU process was unable to boot: GPU process launch failed.
Disabled Features: all
Accelerated 2d canvas is unstable in Linux at the moment
Disabled Features: accelerated_2d_canvas
Accelerated video decode is unavailable on Linux: 137247
Disabled Features: accelerated_video_decode
Always call glUseProgram after a successful link to avoid a driver bug: 349137
Applied Workarounds: use_current_program_after_successful_link
Program link fails in NVIDIA Linux if gl_Position is not set: 286468
Applied Workarounds: init_gl_position_in_vertex_shader
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Linux NVIDIA drivers don't have the correct defaults for vertex attributes: 351528
Applied Workarounds: init_vertex_attributes
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
MakeCurrent is slow on Linux with NVIDIA drivers
Applied Workarounds: use_virtualized_gl_contexts
NVIDIA fails glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Accelerated rasterization has been disabled, either via blacklist, about:flags or the command line.
Disabled Features: rasterization
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Version Information
Data exported	7/25/2016, 6:42:15 PM
Chrome version	Chrome/52.0.2743.82
Operating system	Linux 4.6.4-1-ARCH
Software rendering list version	11.7
Driver bug list version	8.68
ANGLE commit id	unknown hash
2D graphics backend	Skia
Command Line Args	--window-depth=24 --x11-visual-id=33 --wm-user-time-ms=560543 --flag-switches-begin --flag-switches-end
Driver Information
Initialization time	0
In-process GPU	true
Sandboxed	false
GPU0	VENDOR = 0x10de, DEVICE= 0x0df5
GPU1	VENDOR = 0x8086, DEVICE= 0x0116
Optimus	true
AMD switchable	false
Driver vendor	
Driver version	
Driver date	
Pixel shader version	
Vertex shader version	
Max. MSAA samples	
Machine model name	
Machine model version	
GL_VENDOR	
GL_RENDERER	
GL_VERSION	
GL_EXTENSIONS	
Disabled Extensions	
Window system binding vendor	
Window system binding version	
Window system binding extensions	
Window manager	i3
Compositing manager	No
Direct rendering	Yes
Reset notification strategy	0x0000
GPU process crash count	0
Compositor Information
Tile Update Mode	One-copy
Partial Raster	Enabled
GpuMemoryBuffers Status
ATC	Software only
ATCIA	Software only
DXT1	Software only
DXT5	Software only
ETC1	Software only
R_8	Software only
BGR_565	Software only
RGBA_4444	Software only
RGBX_8888	Software only
RGBA_8888	Software only
BGRX_8888	Software only
BGRA_8888	Software only
YUV_420	Software only
YUV_420_BIPLANAR	Software only
UYVY_422	Software only
Log Messages
[16286:16286:0725/184202:ERROR:gl_surface_glx.cc(381)] : glxQueryVersion failed
[16286:16286:0725/184202:ERROR:gl_surface_x11.cc(252)] : GLSurfaceGLX::InitializeOneOff failed.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

As I can see - hardware acceleration unavailable. I'll google about it, but should I install compton (or xcompmgr instead, because I want to use conky) or hardware acceleration is enough?

Also: why \[cut\]smt\[/cut\] isn't work?

Akutenshi
() автор топика
Ответ на: комментарий от Akutenshi

Загугли как принудительно включить аппаратное ускорение прямо в настройках хрома.

Compton может быть, а может и не быть, на плавный скроллинг он не влияет, разве что отжирает пару фпсов из-за композитинга.

У меня была та же проблема в связи с установкой amdgpu-pro драйвера, но включил аппаратное ускорение — всё залетало, плавно и быстро.

Например: http://www.webupd8.org/2014/01/enable-hardware-acceleration-in-chrome.html

slon
()
Ответ на: комментарий от slon

Lol, solution is strange for me: xf86-video-intel. After install scrolling looks better, but acceleration is unavailable yet. Intel driver demands mesa-libgl, but I have installed nvidia-libgl. Should I remove nvidia gl? They are in conflict, but I'll nvidia via bumblebee.

Akutenshi
() автор топика
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