Вот интересный анонс игры написанной на Флаш, серверная часть и ИИ написаны на ЦЛ (сбцл):
Well, briefly - Erlang was used for:
1. keeping state of player's armies in DB
2. server side functionality of all actions a player does in the "console" - creating & joining game, customizing army, chat, ranks
3. managing Amazon EC2 instances of battle servers written in Common Lisp
4. web server - feeding clients with swf, images, music, ...
We didn't have a need to use Erlang's distributed stuff yet.
Battle server is written completely in Common Lisp (no C library used). We use SBCL (www.sbcl.org) which proved to be an absolutely fantastic development *and* production tool (we had just one minor hassle with garbage collector conservatism). It is used for all the actual game computation:
1. keeping correct state of world (collision detection, ...)
2. pathfinding
3. AI
https://www.neuroarena.com/index.html
http://www.gamedev.net/community/forums/topic.asp?topic_id=533876

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