История изменений
Исправление
sislochka,
(текущая версия)
:
Тест упирается в процессор, загрузка одного ядра 100% и FPS не идёт выше ~16500.
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 510.47.03
=======================================================
[build] use-vbo=false: FPS: 7048 FrameTime: 0.142 ms
[build] use-vbo=true: FPS: 16556 FrameTime: 0.060 ms
[texture] texture-filter=nearest: FPS: 16542 FrameTime: 0.060 ms
[texture] texture-filter=linear: FPS: 16539 FrameTime: 0.060 ms
[texture] texture-filter=mipmap: FPS: 16524 FrameTime: 0.061 ms
[shading] shading=gouraud: FPS: 15959 FrameTime: 0.063 ms
[shading] shading=blinn-phong-inf: FPS: 15909 FrameTime: 0.063 ms
[shading] shading=phong: FPS: 15688 FrameTime: 0.064 ms
[shading] shading=cel: FPS: 15712 FrameTime: 0.064 ms
[bump] bump-render=high-poly: FPS: 13765 FrameTime: 0.073 ms
[bump] bump-render=normals: FPS: 16993 FrameTime: 0.059 ms
[bump] bump-render=height: FPS: 16809 FrameTime: 0.059 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 15765 FrameTime: 0.063 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 13743 FrameTime: 0.073 ms
[pulsar] light=false:quads=5:texture=false: FPS: 16356 FrameTime: 0.061 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4259 FrameTime: 0.235 ms
[desktop] effect=shadow:windows=4: FPS: 5349 FrameTime: 0.187 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1134 FrameTime: 0.882 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1366 FrameTime: 0.732 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1361 FrameTime: 0.735 ms
[ideas] speed=duration: FPS: 8738 FrameTime: 0.114 ms
[jellyfish] <default>: FPS: 14168 FrameTime: 0.071 ms
[terrain] <default>: FPS: 1660 FrameTime: 0.602 ms
[shadow] <default>: FPS: 12133 FrameTime: 0.082 ms
[refract] <default>: FPS: 6140 FrameTime: 0.163 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 16114 FrameTime: 0.062 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 16101 FrameTime: 0.062 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 16135 FrameTime: 0.062 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 16137 FrameTime: 0.062 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 16028 FrameTime: 0.062 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 16160 FrameTime: 0.062 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 16125 FrameTime: 0.062 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 15972 FrameTime: 0.063 ms
=======================================================
glmark2 Score: 12575
=======================================================
Исходная версия
sislochka,
:
Тест упирается в процессор, загрузка одного ядра 100% и FPS не идёт выше ~16500.
======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 510.47.03 ======================================================= [build] use-vbo=false: FPS: 7048 FrameTime: 0.142 ms [build] use-vbo=true: FPS: 16556 FrameTime: 0.060 ms [texture] texture-filter=nearest: FPS: 16542 FrameTime: 0.060 ms [texture] texture-filter=linear: FPS: 16539 FrameTime: 0.060 ms [texture] texture-filter=mipmap: FPS: 16524 FrameTime: 0.061 ms [shading] shading=gouraud: FPS: 15959 FrameTime: 0.063 ms [shading] shading=blinn-phong-inf: FPS: 15909 FrameTime: 0.063 ms [shading] shading=phong: FPS: 15688 FrameTime: 0.064 ms [shading] shading=cel: FPS: 15712 FrameTime: 0.064 ms [bump] bump-render=high-poly: FPS: 13765 FrameTime: 0.073 ms [bump] bump-render=normals: FPS: 16993 FrameTime: 0.059 ms [bump] bump-render=height: FPS: 16809 FrameTime: 0.059 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 15765 FrameTime: 0.063 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 13743 FrameTime: 0.073 ms [pulsar] light=false:quads=5:texture=false: FPS: 16356 FrameTime: 0.061 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4259 FrameTime: 0.235 ms [desktop] effect=shadow:windows=4: FPS: 5349 FrameTime: 0.187 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1134 FrameTime: 0.882 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1366 FrameTime: 0.732 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1361 FrameTime: 0.735 ms [ideas] speed=duration: FPS: 8738 FrameTime: 0.114 ms [jellyfish] <default>: FPS: 14168 FrameTime: 0.071 ms [terrain] <default>: FPS: 1660 FrameTime: 0.602 ms [shadow] <default>: FPS: 12133 FrameTime: 0.082 ms [refract] <default>: FPS: 6140 FrameTime: 0.163 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 16114 FrameTime: 0.062 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 16101 FrameTime: 0.062 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 16135 FrameTime: 0.062 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 16137 FrameTime: 0.062 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 16028 FrameTime: 0.062 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 16160 FrameTime: 0.062 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 16125 FrameTime: 0.062 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 15972 FrameTime: 0.063 ms ======================================================= glmark2 Score: 12575 =======================================================