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История изменений

Исправление pelmeshechka, (текущая версия) :

Тащемта, весь сюжет игры именно политотой и пронизан. https://gitlab.com/voadi/voadi/wikis/storyline:

At its heart, VOADI is a game about activist disenchantment. Rachel leaves her home because she's dissatisfied with the state of things, and then tries to fix everything on the newly-discovered island. But fixing the world's problems is hard. When the people who 'should be on your side' can't even get along, it makes you question why you're even fighting.

Problem statement

It is useful to think about a story in terms of a central problem. By defining what caused the problem and how to fix it, we can keep the story engaging and focused.

The problem: The island is in a state of conflict and disarray. Factions terrorize one-another.

What caused it: A generational shift in perspective. A rise of civilization on the island brought with it a new standard of living. Prey animals formed a resistance against predators. Generations later the predators claimed oppression, insisting that they no longer eat other animals. Prey animals let them back into society. Now several different factions, all with the stated goal of “ending predation”, terrorize one-another.

What can solve it: There is no solving it. That's the whole point. At first Rachel doesn't even fully understand the problem, only seeing it through the lens of EVOLV. Then she sees a bigger picture which reframes the whole problem. Then she sees yet another bigger picture which reframes the problem again, in a way that's seemingly impossible to solve. The end goal is not really to solve the problem, but to come to the realization that the problem can't be solved.

Исходная версия pelmeshechka, :

Тащемта, весь сюжет игры именно политоте и посвящён. https://gitlab.com/voadi/voadi/wikis/storyline:

At its heart, VOADI is a game about activist disenchantment. Rachel leaves her home because she's dissatisfied with the state of things, and then tries to fix everything on the newly-discovered island. But fixing the world's problems is hard. When the people who 'should be on your side' can't even get along, it makes you question why you're even fighting.

Problem statement

It is useful to think about a story in terms of a central problem. By defining what caused the problem and how to fix it, we can keep the story engaging and focused.

The problem: The island is in a state of conflict and disarray. Factions terrorize one-another.

What caused it: A generational shift in perspective. A rise of civilization on the island brought with it a new standard of living. Prey animals formed a resistance against predators. Generations later the predators claimed oppression, insisting that they no longer eat other animals. Prey animals let them back into society. Now several different factions, all with the stated goal of “ending predation”, terrorize one-another.

What can solve it: There is no solving it. That's the whole point. At first Rachel doesn't even fully understand the problem, only seeing it through the lens of EVOLV. Then she sees a bigger picture which reframes the whole problem. Then she sees yet another bigger picture which reframes the problem again, in a way that's seemingly impossible to solve. The end goal is not really to solve the problem, but to come to the realization that the problem can't be solved.