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Исправление atsym, (текущая версия) :

Об этом и разработчики Star Citizen писали публично уже, поэтому они сейчас выкидывают поддержку DirectX 12 окончательно и бесповоротно, а имеющийся код быстро и ненапряжно переводят на Vulkan.

Об этом и разработчик YSFlight также заявил

ysflight.in.coocan.jp/ysflight/ysflight/e.html#20161124

In YSFLIGHT for OpenGL 2.0, I have implemented the shadow-map method. I believe it can also be done with Direct X9, but, I don't want to spend even a second to learn an API that runs on only one operating system, and even declared deprecated by the vendor. Shadow-map feature will be available only in YSFLIGHT on OpenGL 2.0/ES 2.0 for now. If Vulkun API catches up the speed, I will add support for Vulkun. Then the shadow- map feature will be available in YSFLIGHT on Vulkun then. But, I don't know how popular Vulkun can become. It may just fade away. Right now, there is no replqcement of OpenGL 1.1. I need to go very high- level, which is pretty much useless for me, or very low-level, which needs work to make it useful for me. Not everyone needs photo-realistic movie- like graphics. For me, I need 3D graphics to prove my concept in my research. OpenGL 1.1 was just good for my purpose. To use OpenGL 2.0 with ease, I wrote a cover library. Maybe I'll need to do the same for Vulkan eventually.

But, what I desperately want to avoid is to spend considerable time to lean how to use Vulkun only to see Vulkun just fading away. I wasted too much time to learn Direct3D9. Microsoft ditched it in Direct X10. If I knew my knowledge in DirectX9 becomes useless in such a short time, I definitely wouldn't have wasted time learning Direct3D9. I learned from it. I will never spend time learning Direct X12.

Исходная версия atsym, :

DirectX "must die"

Об этом и разработчики Star Citizen писали публично уже, поэтому они сейчас выкидывают поддержку DirectX 12 окончательно и бесповоротно, а имеющийся код быстро и ненапряжно переводят на Vulkan.

Об этом и разработчик YSFlight также заявил

ysflight.in.coocan.jp/ysflight/ysflight/e.html#20161124

But, what I desperately want to avoid is to spend considerable time to lean how to use Vulkun only to see Vulkun just fading away. I wasted too much time to learn Direct3D9. Microsoft ditched it in Direct X10. If I knew my knowledge in DirectX9 becomes useless in such a short time, I definitely wouldn't have wasted time learning Direct3D9. I learned from it. I will never spend time learning Direct X12.