LINUX.ORG.RU

История изменений

Исправление EXL, (текущая версия) :

Why did we choose to use C++?

We chose to develop in C++ because it has better performance than Java, more directly integrates with LiquidFun, and is more familiar to the game developer community.

Why did we choose to use Qt and what is QtQuick?
http://google.github.io/VoltAir/doc/main/html/index.html#11

Классно такое слышать от гугловцев. Сейчас соберём и посмотрим, что они там сделали. Надеюсь оно на порядок выше, чем Beacon2D от космонавтов.

Исходная версия EXL, :

Why did we choose to use C++?

We chose to develop in C++ because it has better performance than Java, more directly integrates with LiquidFun, and is more familiar to the game developer community.

Why did we choose to use Qt and what is QtQuick? http://google.github.io/VoltAir/doc/main/html/index.html#11