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glmark2 scores and cards

 glmark2, ,


0

1

насколько вообще это объективный попугаемер?
давайте сделаем тему для сравнения результатов glmark2
(просто запустить и подождать)
ниже выложить результаты и тип железа (video/cpu/ram)

RX 480 4 gb asus / ryzen 3800x autoclocked / adm radeon DDR4 3200 MT/s 16gb*2
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.0-1038-oem, LLVM 11.0.0)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.2.6
=======================================================
[build] use-vbo=false: FPS: 6528 FrameTime: 0.153 ms
[build] use-vbo=true: FPS: 16779 FrameTime: 0.060 ms
[texture] texture-filter=nearest: FPS: 16272 FrameTime: 0.061 ms
[texture] texture-filter=linear: FPS: 16245 FrameTime: 0.062 ms
[texture] texture-filter=mipmap: FPS: 15955 FrameTime: 0.063 ms
[shading] shading=gouraud: FPS: 15025 FrameTime: 0.067 ms
[shading] shading=blinn-phong-inf: FPS: 14730 FrameTime: 0.068 ms
[shading] shading=phong: FPS: 14500 FrameTime: 0.069 ms
[shading] shading=cel: FPS: 14673 FrameTime: 0.068 ms
[bump] bump-render=high-poly: FPS: 11599 FrameTime: 0.086 ms
[bump] bump-render=normals: FPS: 16748 FrameTime: 0.060 ms
[bump] bump-render=height: FPS: 16331 FrameTime: 0.061 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13655 FrameTime: 0.073 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9141 FrameTime: 0.109 ms
[pulsar] light=false:quads=5:texture=false: FPS: 14468 FrameTime: 0.069 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6253 FrameTime: 0.160 ms
[desktop] effect=shadow:windows=4: FPS: 11295 FrameTime: 0.089 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1781 FrameTime: 0.561 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2287 FrameTime: 0.437 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2216 FrameTime: 0.451 ms
[ideas] speed=duration: FPS: 6322 FrameTime: 0.158 ms
[jellyfish] <default>: FPS: 10528 FrameTime: 0.095 ms
[terrain] <default>: FPS: 1654 FrameTime: 0.605 ms
[shadow] <default>: FPS: 12077 FrameTime: 0.083 ms
[refract] <default>: FPS: 3582 FrameTime: 0.279 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 16149 FrameTime: 0.062 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 15985 FrameTime: 0.063 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 15996 FrameTime: 0.063 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 16110 FrameTime: 0.062 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 16056 FrameTime: 0.062 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 16065 FrameTime: 0.062 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 16015 FrameTime: 0.062 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 16027 FrameTime: 0.062 ms
=======================================================
glmark2 Score: 12092
=======================================================

darkenshvein ★★★★★
() автор топика

Intel Corporation 82945G/GZ Integrated Graphics Controller/Intel(R) Atom(TM) CPU 330 @ 1.60GHz/2GB DDR2

=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) 945G 
    GL_VERSION:    OpenGL ES 2.0 Mesa 19.2.6
=======================================================
[build] use-vbo=false: FPS: 13 FrameTime: 76.923 ms
[build] use-vbo=true: FPS: 13 FrameTime: 76.923 ms
[texture] texture-filter=nearest: FPS: 168 FrameTime: 5.952 ms
[texture] texture-filter=linear: FPS: 164 FrameTime: 6.098 ms
[texture] texture-filter=mipmap: FPS: 148 FrameTime: 6.757 ms
[shading] shading=gouraud: FPS: 6 FrameTime: 166.667 ms
[shading] shading=blinn-phong-inf: FPS: 8 FrameTime: 125.000 ms
[shading] shading=phong: FPS: 6 FrameTime: 166.667 ms
[shading] shading=cel: FPS: 6 FrameTime: 166.667 ms
[bump] bump-render=high-poly: FPS: 2 FrameTime: 500.000 ms
[bump] bump-render=normals: FPS: 177 FrameTime: 5.650 ms
[bump] bump-render=height: FPS: 75 FrameTime: 13.333 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 0 FrameTime: inf ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 0 FrameTime: inf ms
[pulsar] light=false:quads=5:texture=false: FPS: 148 FrameTime: 6.757 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 0 FrameTime: inf ms
[desktop] effect=shadow:windows=4: FPS: 123 FrameTime: 8.130 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2 FrameTime: 500.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2 FrameTime: 500.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3 FrameTime: 333.333 ms
[ideas] speed=duration: FPS: 24 FrameTime: 41.667 ms
[jellyfish] <default>: FPS: 17 FrameTime: 58.824 ms
[terrain] <default>: FPS: 0 FrameTime: inf ms
[shadow] <default>: FPS: 8 FrameTime: 125.000 ms
[refract] <default>: FPS: 0 FrameTime: inf ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 51 FrameTime: 19.608 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 46 FrameTime: 21.739 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 23 FrameTime: 43.478 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 45 FrameTime: 22.222 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 41 FrameTime: 24.390 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 18 FrameTime: 55.556 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 18 FrameTime: 55.556 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 0 FrameTime: inf ms
=======================================================
                                  glmark2 Score: 41 
=======================================================

Судя по данному тесту gpu сливает современным системам в 500-1000 раз.

GPFault ★★
()

3DMark наиболее приближен к реальности, но он только под оффтопик. По идее, должно работать через DXVK.

Meyer ★★★★★
()

=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD RENOIR (DRM 3.40.0, 5.4.0-80-generic, LLVM 10.0.0)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.0.8
=======================================================
[build] use-vbo=false: FPS: 8327 FrameTime: 0.120 ms
[build] use-vbo=true: FPS: 10366 FrameTime: 0.096 ms
[texture] texture-filter=nearest: FPS: 8649 FrameTime: 0.116 ms
[texture] texture-filter=linear: FPS: 8657 FrameTime: 0.116 ms
[texture] texture-filter=mipmap: FPS: 8243 FrameTime: 0.121 ms
[shading] shading=gouraud: FPS: 7427 FrameTime: 0.135 ms
[shading] shading=blinn-phong-inf: FPS: 7123 FrameTime: 0.140 ms
[shading] shading=phong: FPS: 7437 FrameTime: 0.134 ms
[shading] shading=cel: FPS: 7085 FrameTime: 0.141 ms
[bump] bump-render=high-poly: FPS: 5382 FrameTime: 0.186 ms
[bump] bump-render=normals: FPS: 10631 FrameTime: 0.094 ms
[bump] bump-render=height: FPS: 10354 FrameTime: 0.097 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7218 FrameTime: 0.139 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4096 FrameTime: 0.244 ms
[pulsar] light=false:quads=5:texture=false: FPS: 8185 FrameTime: 0.122 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3904 FrameTime: 0.256 ms
[desktop] effect=shadow:windows=4: FPS: 6813 FrameTime: 0.147 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1866 FrameTime: 0.536 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2492 FrameTime: 0.401 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2082 FrameTime: 0.480 ms
[ideas] speed=duration: FPS: 5315 FrameTime: 0.188 ms
[jellyfish] <default>: FPS: 5807 FrameTime: 0.172 ms
[terrain] <default>: FPS: 545 FrameTime: 1.835 ms
[shadow] <default>: FPS: 6175 FrameTime: 0.162 ms
[refract] <default>: FPS: 960 FrameTime: 1.042 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 8637 FrameTime: 0.116 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 8328 FrameTime: 0.120 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 8646 FrameTime: 0.116 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 8329 FrameTime: 0.120 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8320 FrameTime: 0.120 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 8325 FrameTime: 0.120 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 8318 FrameTime: 0.120 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8327 FrameTime: 0.120 ms
=======================================================
glmark2 Score: 6738
=======================================================

Shadow ★★★★★
()
Ответ на: комментарий от Meyer

3DMark наиболее приближен к реальности

Лютая синтетика же. Их движок нигде не используется. У Unigine хоть на их движке игры выпускались и где-то еще в 3Д использовался.

Behem0th ★★★★★
()
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